Courses

Courses

Term 1

Cinematics for Animation & VFX
Cinematics focuses on language and techniques of filmmaking particularly how it relates to Animation and VFX. We cover such areas as story, shooting, editing as well as how to critically analyze film content as an education tool. Students will board, shoot, and edit a film as well as analyze examples of film production to understand why choices in filmmaking are made.

Computer Animation Production
Students will learn the entire production pipeline from story idea and development to recording animations to tape. The language, processes and equipment of digital animation and its production environment are discussed. The focus of this course is on titling, image processing, compositing and 3D animation.

Introduction to Animation Principles & Techniques
This survey course provides the foundation for all future animation studies by introducing students to principles of animation through the art of experimental and stop motion animation. Students will gain hands-on experience with techniques including the media of clay, paper cutouts, found objects, pixilation, and stop motion puppets.

Perspective
An introduction to the essential principles of perspective used in the creation of artistic imagery. Students will apply perspective principles and develop skills in quick sketches, completed drawings and storyboards. Students will learn how to integrate figures into scenes and plot light, shadows and reflections to create believable environments.

Term 2

3D Modeling and Animation 1 (Maya)
This course covers the basic concepts of 3D modeling and animation. The fundamentals of computer geometry are taught by looking at the basic elements that make computer models. Modeling, animation, lighting, texture mapping and rendering are introduced in a production setting. Students will work on several hands-on animation projects.

Clothed Figure Drawing for Animation 1
Students learn skills and tools that enable them to draw the clothed figure in any action or stance within the field of animation. Topics of study include physical flexibility in drawing, essential relationships of the body, ways to achieve three-dimensional form, proportion, foreshortening, and the construction and use of folds.

Preproduction Principles
This course will provide students with an introduction to professional preproduction with an emphasis on idea generation, concept design, visual development, and storyboarding. The latest techniques of preproduction as used in animation and VFX will be introduced to students.

Producing for Animation & Visual Effects 1
In this course, the business of pre-production management in feature animation, game and post-production visual effects entertainment project workflows will be introduced. Students will be trained in the professional practices entailed in the start-to-finish cultivation and delivery of entertainment projects. Students will receive hands-on training by selecting and producing several commercial projects during the semester.

Term 3

3D Character Animation
This course builds upon information introduced in 3D Modeling and Animation 2. Students focus on conceptualizing, storyboarding and executing a high-quality animation project.

Careers in Animation VFX
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Introduction to Anatomy
This course offers an introductory study of the bones and muscles of the human body. Emphasis is placed on the dynamics of anatomical form and how it relates to figurative art.

Traditional Animation 1
This course provides the foundation for all of the other undergraduate 2D animation courses. Students will use industry standard software to explore the principles of animation while reproducing rudimentary animation exercises as demonstrated by the instructor.

Term 4

3D Character Animation 2
The primary focus of this class will be on animation principles such as timing, spacing, force, dynamic posing, weight, arcs and technique. Students will visually understand the main principles of character animation through hands-on exercises.

Fundamentals of Texturing & Lighting
This course grounds students in the artistic and technical fundamentals of texturing and lighting, providing a solid foundation for further study in the field.

Introduction to Rigging
The purpose of the course is to offer a foundation in the concepts of character design and 3D character set-up for the animator. This foundation offers methodology and strategies for designing and creating readily revisable characters for maximum flexibility in a 3D environment.

Storyboarding 1: Camera Language & Animatics
This course introduces students to the fundamentals of professional storyboarding. Topics covered include story development, camera language, stages in storyboarding, preproduction packets, and pitching. The basics of compiling and editing animatics and story reels are also addressed.

Term 5

3D Character Animation 3
In this course, students will gain an overview of acting and performance as they apply to character animation. The primary focus of this class will be an in-depth look at character acting, including lip-sync, facial expressions, method-acting, eye animation, subtext, and reference.

Character Animation Studio
In this advanced concepts course, students will hone their animation skills, especially those that are essential to portray emotion and characters' thought processes. Effective lip sync practices will also be covered.

Lip Sync & Facial Performances
This is an advanced character animation course focusing on creating strong facial performances. Students will learn how emotions and thought processes are expressed in the face and eyes as well as the importance of subtlety in performances. Students will use the mechanics of lip-sync and apply them to their character animations.

Previs & Postvis
Previs is the creation of animated shots that will guide the shooting of action and visual effects scenes in live-action movies. Postvis is the creation of temporary visual effects shots using live-action plates and animated characters and creatures. This class explores the skills needed for jobs in previsualization.

Term 6

Final Industry Project 1: Pre-Production
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Final Industry Project 2: Production
The second of four sequential final project courses for 3ADP, the goal of this class is to establish and adhere to a portfolio production schedule akin to industry standards. In the continued aim of developing a professionally marketable reel, the student will create effective employment outreach and promotional materials. As in all final project courses, the student will hone client/artist relationships by practicing the art of presentation and behavioral skills, and will develop consistent identity, resumé, reel packaging and stationary systems.

Final Industry Project 3: Industry Presentation and Critique
The third of four sequential final project courses for 3ADP, the goal of this class is to enhance the student's professional communication skills with a particular focus on resumés, networking, and giving presentations. As in all final project courses, the student will hone client/artist relationships by practicing the art of presentation and behavioral skills, and will develop consistent identity, resumé, reel packaging and stationary systems.

Final Industry Project 4: Review, Post-Mortem, and Portfolio
The last of four sequential final project courses for 3ADP, the goals of this class are to synthesize outcomes from the previous final project courses to create their final version of a professionally marketable reel and to finalize preparations for job applications. The course also covers such pertinent topics as labour law, creating a professional website, and marketing oneself to prospective employers.